EveBoosters

LINKING…
Ship fitting

What does this fit actually do?

Paste a fit and get the numbers the game would give you: effective hitpoints and resistances, damage, capacitor, speed and align time, and whether it even fits in the hull. Then the part other fitting tools leave out — what it costs to buy in Jita right now, and what you lose when it explodes. Those are the same decision.

All skills at VJita · The ForgeNothing is stored
Paste a fit

In the game, right-click a fitting and choose Copy to Clipboard. Anything that speaks EFT works — zKillboard, Pyfa, EVEShip.fit, or typed by hand.

⌘/Ctrl + Enter
What these numbers are, and are not
  • Skills are all at V. That is what every fitting tool quotes by default, and it is the only honest assumption before we know whose ship this is. Your own numbers will be lower until the skills are trained.
  • Damage is before resistances. DPS here is what the guns put out, not what gets through. Nothing knows what you will be shooting.
  • Reload is not counted. Sustained damage over a long fight is lower than the figure shown, by the share of time spent reloading.
  • Effective hitpoints assume even damage — a quarter each of EM, thermal, kinetic and explosive, exactly as the in-game fitting window does. A real opponent shooting one damage type will find your weakest resistance.
  • Modules are treated as running unless the fit says otherwise. Add /offline after a module to turn it off, which is what the game writes for an offline module anyway.